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l also could tell that the developers put a lot of love into designing the effects for each pyschic power. Psi-Ops runs buttery smooth and didn't have any noticable framerate dips at all. The character models and environment graphics aren't remarkable in any way, but I was astounded at the framerate. Overall, the graphics have some nice features that add up to create a good looking game. You'll get a lot of sick joy by using TK in innovative ways to slaughter your opponents. Simply playing around with it is very fun. TK is also one of the coolest looking abilities I've seen in any type of game. It's great for solving puzzles or picking up objects to throw at your enemies (or just picking the enemy himself up). While each of the skills are useful, you'll definitely get the most mileage out of your telekinesis ability. You can set them on fire, burst their heads to refill your pychic meter, possess them, or simply throw them around like a rag doll. Your handful of pychic abilities all provide you with the tools you'll need to devastate your enemies. Now that you're inside, your powers and memory start coming back to you. Once you get past the initial tedium, you'll discover that you've actually undergone treatments to have Nick's psychic abilities disabled in order to infiltrate the enemy. When you're sneaking around the first few levels, Psi-Ops is pretty dull. This gives you the basics that you'll need to get around, but again provide nothing new for you to do. Like Sam Fisher or Solid Snake, Nick can crouch, flatten against walls, jump, climb ladders, shoot, etc. Does any of this sound even remotely original? Your basic skills also aren't really anything new.
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You start off with some weak weapons, and need to sneak around and complete objectives given to you via comlink. You play as Nick Scryer, an undercover military operative, with amnesia of course, who's infiltrated an enemy base. On the surface, there is absolutely nothing remarkable about Psi-Ops. Fortunately, the overachieving developers at Midway wouldn't hear it. After all, Psi-Ops appears to be so generic that it would get lost among established franchises like Metal Gear Solid and Splinter Cell. Scryer is then seen holding an assault rifle, having no knowledge of his past with Mindgate whatsoever.I can imagine that a developer working on the low-visibilty Psi-Ops was, at some point, told that their game would never be any good. Suddenly, Scryer has his mind wiped and before he loses his memory completely, he experiences flashes of past missions and his experience with using his powers. Scryer is weak and disoriented, the doctor's and general's voices distorted due to such. An unnamed doctor and unnamed military general are present, discussing Scryer's past and his affiliation with Mindgate, a secret organization whose operatives experiment with psi-powers on the field. The game starts with psi agent Nick Scryer secured to a medical chair, being pumped with what appears to be morphine. It was released in North America on Jand released in Europe on October 1 2004. Psi-Ops: The Mindgate Conspiracy is a video game developed and published by Midway Games.